“A complete breakdown of every Imperial space unit in Star Wars: Empire at War – Forces of Corruption. From humble TIE Fighters to the mighty Executor, this guide explains each ship’s role, strengths, and purpose in the Empire’s fleet.”
Starfighters
- TIE Fighter – Cheap, fast interceptors used for swarming enemy starfighters. No shields, fragile but effective in numbers.
- TIE Bomber – Heavily armed with proton torpedoes and bombs, specialized for attacking capital ships and space stations. Slow and vulnerable without escort.
- TIE Scout – Light reconnaissance craft. Detects mines and cloaked units; weak in combat.
Escort & Support Ships
- Tartan Patrol Cruiser – Small anti-starfighter frigate with rapid-fire laser cannons. Designed to counter Rebel fighter swarms. Weak against capital ships.
- Broadside Cruiser (KDB-1 Missile Ship) – Long-range bombardment ship armed with heavy concussion missile launchers. Fragile up close; needs protection.
Capital Ships
- Acclamator I-class Assault Ship – Early warship, relatively cheap, carries fighters and bombs enemies with turbolasers and proton torpedoes. Good mid-game backbone unit.
- Victory-class Star Destroyer – Heavier than the Acclamator. Strong shields, carries TIE squadrons, and packs powerful turbolasers. Slower than Rebel equivalents.
- Interdictor Cruiser (Immobilizer 418) – Special support capital ship equipped with gravity well generators that prevent enemy hyperspace retreat. Also carries TIE squadrons.
- Imperial-class Star Destroyer – The Empire’s iconic capital ship. Heavy turbolasers, strong shields, large garrison of TIE squadrons. Dominates most battles.
Superweapons & Flagships
- Executor (Super Star Destroyer) – Massive SSD introduced in Forces of Corruption. Overwhelming firepower, immense durability, carries many squadrons. Functions as the ultimate Imperial warship.
- Death Star II – The Empire’s planet-killing battle station. Can destroy planets on the Galactic map. In battle, it has extremely strong defenses but must be protected from concentrated fire.
Heroes / Command Units
- Fleet Commander (Hero Unit) – Provides fleetwide bonuses to combat performance. Doesn’t fight directly but increases unit effectiveness.