Complete Guide to Imperial Ground Units in Empire at War (Foc)

The Galactic Empire relies on overwhelming firepower, heavy armor, and disciplined stormtroopers to crush resistance across the galaxy. This guide covers every ground unit available to the Empire in Forces of Corruption — their strengths, weaknesses, and best battlefield uses.

Imperial Ground Units Guide

Infantry

  • Stormtrooper Platoon
    • Standard Imperial infantry. Weak individually, but strong in numbers.
    • Best for garrison duty, capturing reinforcement points, and supporting armor.
  • Scout Troopers (Speeder Bikes)
    • Fast recon unit with excellent mobility.
    • Great for hit-and-run attacks and harassing enemy infantry.
    • Fragile — avoid prolonged fights.
  • Dark Trooper Phase I
    • Prototype cyborg-infantry with jetpacks.
    • Strong against infantry, weak versus vehicles.
    • Limited availability, mostly early tech.
  • Dark Trooper Phase II
    • Armored infantry with increased durability.
    • Good anti-vehicle capabilities with wrist rockets.
    • Slower, but can handle front-line combat.
  • Dark Trooper Phase III
    • Nearly mini-mechs — the strongest Dark Trooper evolution.
    • Devastating against infantry and light vehicles.
    • Expensive but worth fielding late-game.

Vehicles & Walkers

  • AT-ST Walker
    • Light walker with anti-infantry blasters and grenade launcher.
    • Excellent against infantry and light vehicles.
    • Vulnerable to heavy armor and concentrated fire.
  • 2-M Repulsor Tank
    • Hover tank with anti-vehicle laser cannons.
    • Strong against armored targets.
    • Good mobility across rough terrain.
  • TIE Mauler
    • Suicide unit — rush into enemies and detonate.
    • Extremely effective against clusters of infantry.
    • One-use only, high-risk/high-reward.
  • SPMA-T (Self-Propelled Medium Artillery)
    • Long-range artillery walker.
    • Ideal for bombarding defenses before advancing.
    • Must be protected — very vulnerable up close.
  • AT-AT Walker
    • The Empire’s most iconic war machine.
    • Heavily armored, spawns Stormtroopers, crushes enemies underfoot.
    • Slow, vulnerable to concentrated artillery and air strikes.

Air Support

  • TIE Fighter Airstrike (Special Ability)
    • Not a buildable unit, but available via bombing runs.
    • Devastates infantry and light armor in a wide area.
    • Requires control of reinforcement points.

⚔️ Imperial Ground Strategy Tip:
The Empire excels at combining infantry with heavy walkers. Use Stormtroopers and Dark Troopers to hold ground, AT-STs for mobility, and AT-ATs for the final crushing push. Support them with SPMA-T artillery and bombing runs for maximum devastation.

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